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In push architectures, one of the main challenges is delivering data reliably to receivers. There are many reasons for this:
- Most push architectures use the publish-subscribe messaging pattern, which is unreliable.
- TCP’s built-in reliability is not enough, as modern network sessions span multiple connections.
- Receivers can’t tell the difference between data loss and intentional silence.
- There is no one size fits all answer.
The last point trips up developers new to this problem space, who may wish for push systems to provide “guaranteed delivery.” If only it were that simple. Like many challenges in computer science, there isn’t a best answer, just trade-offs you are willing to accept.
Below we’ll go over the various issues and common practices around reliable push, plus a unique approach we developed at Fanout.
If you’ve built a REST API that clients poll for updates, you’ve probably considered adding a realtime push mechanism. Maybe you’ve been putting it off due to the added complexity, or the impact it might have on your API contract. These are valid concerns, but push doesn’t have to be that complicated.
In this article we’ll discuss how to update an API to use long-polling. It assumes:
- You have an existing REST API.
- You have clients repeatedly polling this API.
Long-polling is not the same as “plain” polling. With long-polling, the server delays the response to the client if there is no new data yet. This enables the server to respond instantly whenever the data does change. Aside from providing actual realtime updates, what’s great about long-polling is that technically it’s still RESTful, requiring hardly any changes to your API contract or client code.
Of course, long-polling may not be as efficient as streaming mechanisms like Server-Sent Events or WebSockets, but it’s inarguably more efficient than plain-polling. Let’s compare:
Mechanism Latency Load Plain-polling As high as the polling interval (e.g. 5 second interval means updates will be up to 5 seconds late) High Long-polling Zero Order of magnitude reduction
Long-polling is a great way to dip your feet in the realtime waters without having to dramatically change your API contract and client code.
A note from our founder, Justin.
Holy cow, it’s been five years. Five years ago today, Fanout was registered as a company. Back then, all we had were some scribbles in a text file. These days we have a production-ready product and many paying customers. I want to give a big thanks to our investors, advisors, mentors, early adopters, friends, and everyone else who helped get us here.
I also want to take this moment to share some of our experiences over the years.
Serverless development is a hot topic lately. Development & operations of a web service can be greatly simplified by writing your application logic as short-lived functions, and relying on outside organizations for the development of all the other components in your stack (e.g. databases, gateways, container engines, etc). The term “serverless” is a bit funny because of course there are still servers in your stack, and they may even be your own servers, but the main idea is you no longer have to worry about your own long-running application code.
This all sounds great, but an issue arises: in this serverless world, how do you support long-lived connections (e.g. HTTP streaming/WebSocket connections) for realtime data push, without long-running application code? By delegating connection management to another component, of course! In this article we’ll talk about how to build a simple chat service with Pushpin, using Microcule for running the backend worker function.
One of the most useful features of Pushpin is the ability to combine a request for historical data with a request to listen for updates. For example, an HTTP streaming request can respond immediately with some initial data before converting into a pubsub subscription. As of version 1.12.0, this ability is made even more powerful:
- Stream hold responses (
Grip-Hold: stream) from the origin server can now have a response body of unlimited size. This works by streaming the body from the origin server to the client before processing the GRIP instruction headers. Note that this only works for
responseholds, the response body is still limited to 100,000 bytes.
- Responses from the origin server may contain a
nextlink using the
Grip-Linkheader, to tell Pushpin to make a request to a specified URL after the current request to the origin finishes, and to leave the request with the client open while doing this. The response body of any such subsequent request is appended to the ongoing response to the client. This enables the server to reply with a large response to the client by serving a bunch of smaller chunks to Pushpin, and it also allows the server to defer the preparation of GRIP hold instructions until a later request in the session.
- Stream hold responses (
Are you all about realtime apps? Well, now you can be famous and win $500 to teach the Internet. Fanout is excited to team up with the hack.guides() 2016 Tutorial Contest. Any realtime app submitted to the contest that uses Pushpin or Fanout Cloud will qualify for a chance to win a $500 prize.
See the contest here: http://tutorials.pluralsight.com/contest
The blog content is all the same, and Livefyre commenting is still here as well as RSS/Atom feeds and the SubToMe buttons. The reason for the migration (and thus the differences) are mostly internal:
Monday evening we had a particularly nasty outage: JWT authentication was broken, preventing anyone from using our HTTP API to publish data. The reason we didn’t catch this early on is because our manual test scripts turned out to be broken (reporting auth success when auth had failed.. yeesh!), and there was no authentication coverage in our external monitoring to fall back on.
In a perfect world, our external monitoring would test authentication. I’m happy to report that we are now doing this with Runscope! Getting this to work right was a little tricky since we use JWT, but it was made possible thanks to Runscope’s scripting feature.
Pushpin is the open source reverse proxy for the realtime web. One of the benefits of Pushpin functioning as a proxy is that it can be combined with an API management system, such as Mashape’s Kong. Kong is the open source management layer for APIs. To use Kong with Pushpin, simply chain the two together on the same network path.
Why would you want to use an API management system with Pushpin? Realtime web services have many of the same concerns as request/response web services, and it can be helpful to centrally manage those aspects.